ObjectBuilder
With the release of Unity 1.0 we now have the Unity Contrib Project, which is a community-driven project where ObjectBuilder and Unity IoC Gurus can submit Unity Extensions, Samples, and other assets to share with the developer community.
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Unity 1.0 was released from Microsoft Patterns & Practices. The Unity Application Block (Unity) is a lightweight extensible dependency injection container with support for constructor, property, and method call injection. It runs on top of ObjectBuilder 2.0.
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The Web Client Software Factory v2.0 Documentation mentions a new ObjectBuilder BuildPlanStrategy for object creation that replaces a number of other strategies that used reflection quite heavily: ConstructorReflectionStrategy, CreationStrategy, PropertyReflectionStrategy, and MethodReflectionStrategy. Unity will also be taking advantage of the DynamicMethodPlan Build Plan, which should provide a lot better performance for object creation in your applications.
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The Microsoft Patterns and Practices Team released the February 2008 CTP of the Unity Dependency Injection Container. Unity will be offered as both a stand-alone dependency injection container and as a configuration option within Enterprise Library 4.0. Unity uses ObjectBuilder 2.0 as its underlying engine...
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The new Unity Dependency Injection Container available as stand-alone or within Enterprise Library 4.0 uses ObjectBuilder 2.0. ObjectBuilder 2.0 was started by Brad Wilson and Scott Densmore for use as the Dependency Injection Container for CodePlex. ObjectBuilder 2.0 will now be used as the shiny, new engine for both Enterprise Library 4.0 and Unity...
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